Thursday, 14 June 2012

Story Boarding

Story Board Page 1
 Story Board Page 2
 Story Board Page 3

Monday, 11 June 2012

Design Stand Point

Through media design we create our own worlds. Whether it be in film, gaming, animation, graphic design and many other forms of media, the media designer creates worlds for us to experience. In my film i would like to explore this idea by having a character create his own environments and have the audience journey with him through each of them. 

There are many tools we as designers use to make art that help carry viewers into another world. From something as simple as a pencil or a pen to something as complicated as a program like Photoshop, we can create. I plan to use these different tools to outline the diverse nature of media design.

My main point to convey in my film is the limitlessness of the mind and how this can be translated into something physical through media design. I will find desirable locations for my film which generally will offer inspiration to people. These could include aspects of nature such as trees or oceans and man made objects or tools such as lights.  
I plan to have my film split into four different sequences which show a different location in every sequence.

My four different locations are listed below.


 Oriental bay



Te Puni Village  



 Botanic Gardens



Alleyway with light

Using well edited transitions between the four locations in my film will create an interesting narrative where the artist travels through three different locations after being stuck in his dull room. 

Wednesday, 6 June 2012

Tuesday, 29 May 2012

GROUP WORK #2


Kasi Group Project: Advertisement Intentions.

During the first Group assignment, we decided that our Brand, Kasi Sportswear, specialized in sports gloves. With this, we decided that Boxing was the sport where gloves were most prominent, and that this would be the main feature of our 15 second advertisement. We wanted to play on how sports ads highlight how their equipment enhance your performance, so we used the contrast of hitting someone without gloves on and hitting someone with gloves on. Since we were restricted in use of materials, instead of using actual boxing gloves, we used the letters of the brand name to represent our wear. The portrayal of this comes through when the character connects a punch to the Brand name. This makes the audience watching it think about the protection of our products and the added impact that they provide. We chose to use Stop Motion because it adds the effect of slower movement and ‘being in the moment’, those times where it seems like time has slowed down. It also let us give the advertisement a shaky, rough feel, so for those who have are boxers, they can relate to the constant moving feeling.

Designers

Tamati Kawha
Ethan Strampel
Toby Cooper 

Wednesday, 16 May 2012

Inspiration

http://www.youtube.com/watch?v=Ovvk7T8QUIU


A stop motion film appropriate to media design because of the relevance it has with gaming.




http://www.youtube.com/watch?v=uPFD2PVtKQE


Short film appropriate to gaming.

Monday, 14 May 2012

Investigation

The following pieces of design were found on deviantart.com and were made by an artist that goes by the name of EmoMonkey5. I think these pieces exemplify concepts in media design as they both experiment with the idea of the introduction of fantasy to reality. This idea is what I believe media design to be; an art form that allows us to bring our imagination and fantasy worlds into reality. 


The piece of art above shows the vision of the artist being put into reality.


This photograph shows the very iconic walkers from Star Wars walking along a normal highway instead of being in the snow like the were in the star wars films. It shows a piece of media design brought to live in  an everyday location.

I could use these pieces of design to influence my own stop motion film. I could develop these ideas into my film much like Patrick Jean has done in his short film "Pixels" (http://www.youtube.com/watch?v=ou8vRWTSsJo). I could use an artist that turns into a projector which then projects his artistic visions onto the landscape. Monsters on creatures could start to rise from behind buildings and effect their surroundings. This would be very appropriate to my chosen discipline as it will show my idea that our fantasy can be translated into media design and brought  into reality. 

Individual Brain Storm


Thursday, 10 May 2012

GROUP WORK

Kasi
Athletic Wear


Demographic: Athletes, anyone that plays sport. 
Slogan: "Gripping Results"


Members of the group


Tamati Kawha
Toby Cooper
Ethan Strampel







Sunday, 6 May 2012

One Word Film: Conformity

https://vimeo.com/41674127

Conformity Animation



This animation explores conformity through the use of typography. Each of the letters' identities can be clearly seen when we examine them by themselves, but conformity puts them into a group where they lose their individual identities and are much harder to see as individual letters. In the final seconds of the animation we see the letter Y conform to the group. 

Thursday, 29 March 2012

Individual Work


Two-Point Perspective

Two point perspective is how we interpret the world through our very own eyes. Everywhere we look, we are capable of locating  a horizon line and two vanishing points. Drawing in this technical style allows us to avoid distortion of the object, in my case; a wrist watch. Two-point perspective is very accurate with it's proportions but it does not allow us to define any of the object's dimensions.




Wednesday, 7 March 2012

DSDN101 TestPost

"the dull blanket of conformity warms the death of design innovation"            TAMATI KAWHA